@startuml
sprite $swap_horiz [48x48/16] {
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!define MATERIAL_SWAP_HORIZ(_alias) ENTITY(rectangle,black,swap_horiz,_alias,MATERIAL SWAP_HORIZ)
!define MATERIAL_SWAP_HORIZ(_alias, _label) ENTITY(rectangle,black,swap_horiz,_label, _alias,MATERIAL SWAP_HORIZ)
!define MATERIAL_SWAP_HORIZ(_alias, _label, _shape) ENTITY(_shape,black,swap_horiz,_label, _alias,MATERIAL SWAP_HORIZ)
!define MATERIAL_SWAP_HORIZ(_alias, _label, _shape, _color) ENTITY(_shape,_color,swap_horiz,_label, _alias,MATERIAL SWAP_HORIZ)
skinparam folderBackgroundColor<<MATERIAL SWAP_HORIZ>> White
@enduml